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Weekly Links #127

Hello, everyone. This week felt like very slow progress, but after a long coding session yesterday, the game ended up nearly complete: Not depicted: the horrible screen flickering every time you make a...

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Weekly Links #128

Hello, everyone. This week I must confess to a couple of broken promises. I didn’t get around to uploading a fix for the bug found in the online version of Glittering Light. And last time I forgot to...

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Weekly Links #131

Is it a book? Is it a piece of software? It is a game? The second edition of Make Your Own Programming Language, that I finished writing today, has a little of all three. Most importantly, it tries to...

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Weekly Links #134

Hello, everyone. For once, I only have my own bad mood to blame for the shortness of this newsletter. As promised three weeks ago, my latest book, Make Your Own Programming Language, is live on...

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Weekly Links #137

Hey, folks. It’s a good feeling when I have enough links for a newsletter to actually discard some of them. Released at the end of last month as part of Ludum Dare 36, procedural 2D platformer No...

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Weekly Links #139

Hello, everyone. Today was supposed to be a brief newsletter, but things didn’t work out that way, so bear with me. Let’s start with a couple of videogames-in-the-mainstream news. First there’s The...

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Weekly Links #143

Hello, and welcome to an eventful week, if you’ll pardon the pun. The PROCJAM unconference took place just before the weekend. Released on the same occasion, the first issue of their newsletter pack a...

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Weekly Links #146

Hello, everyone. This week I have few links, and most of them on just one theme. With a few days to go in the Interactive Fiction Competition, Emily Short posted a roundup of the games, and that brings...

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Weekly Links #160

Hello, everyone! With the recently concluded Game Developers Conference keeping everyone busy, I don’t have as many links today as for the last two weeks. But hey, as Michael Cook points out, not...

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Weekly Links #163

Hello, everyone! After a gaming break, and working on a game design inspired by it (which will be revealed in due time), a sudden revelation means that my research into outliners becomes immediately...

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